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1. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
You are WAAAY overstating the risk to the MR, especially given the mission guides available. And yes, I've run level 4's.
- by Lear Hepburn - at 2009.11.25 23:09:00
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2. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: TheReeperMan Originally by: darius mclever see there is your problem. your understand of salvage is wrong. as long its this nice triangle in space (the wreck) its free for all. once it got salvaged it becomes materia...
- by Lear Hepburn - at 2009.11.25 06:33:00
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3. Rigged Ship Hauler - in Player Features and Ideas Discussion [original thread]
Originally by: Aurelius Valentius How about we just have more people produce more rigs, that making a rig-glut where the price is right and then we simpley repackage ships and re-rig them... sounds like a plan to me. rigs are jury-rigged ...
- by Lear Hepburn - at 2009.11.21 10:47:00
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4. EvE needs more PvE. - in Player Features and Ideas Discussion [original thread]
Edited by: Lear Hepburn on 12/11/2009 23:31:50 If you want pure PvE then go play something else. And send me your stuff before you go.
- by Lear Hepburn - at 2009.11.12 23:32:00
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5. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Edited by: Lear Hepburn on 07/11/2009 00:36:47 Originally by: Markus Reese 1. Before new probing system, it wasn't an effective way to. only a problem since new scan system. 2. The items did exist until destroyed. Ie a bad salvager mi...
- by Lear Hepburn - at 2009.11.07 00:36:00
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6. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi Originally by: Kzintee Salvaging, as it is right now, is not a mini profession with regards to income. Its barrier of entry is ridiculously low, its income potential is ridiculously high. 7 days (and t...
- by Lear Hepburn - at 2009.11.06 18:15:00
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7. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Edited by: Lear Hepburn on 06/11/2009 17:59:13 Originally by: Jarvis Hellstrom Most Mission Runner ships run around 100-200 million ISK. Stuff up a mission with one of those and you will lose it. If you're running level 4s and losin...
- by Lear Hepburn - at 2009.11.06 17:58:00
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8. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Jarvis Hellstrom Were there risk for the other side (for which see BALANCE above) I would agree with you. There ain't and that's why it's broken. No amount of bafflegab is going to change that. There's no risk for eithe...
- by Lear Hepburn - at 2009.11.06 00:45:00
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9. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Jarvis Hellstrom But you're going to do so anyway. No, I'm not. I'm giving you my answers, not his. Quote: What is it with you salvage crowd? You think everyone is all about personal advantage. Lear the ONLY time...
- by Lear Hepburn - at 2009.11.05 23:12:00
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10. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
It wasn't relevant to the point in question that you were right in a few cases. CCP can force you to do whatever they want to in-game unless, as you say, you leave. Suicide is an option against he judge, too. You and a lot of other people are t...
- by Lear Hepburn - at 2009.11.05 23:05:00
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11. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Jarvis Hellstrom No. 'Brutor Tribe' may be listed under the corporation tab but it is part of the Matari government. The FIO, which hands out missions in Gallente space is MOST DEFINITELY an arm of the Federation governmen...
- by Lear Hepburn - at 2009.11.05 22:17:00
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12. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Not wishing to put words into Icognito's mouth, but: 1) Why are you bothered? Is it because you didn't see that little leg-up that new players can get? 2) The items aren't worth more on average, they just take up far less space than loot and are t...
- by Lear Hepburn - at 2009.11.05 22:06:00
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13. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
@ Jarvis Hellstrom Yes, people lobby to have laws changed, but lobbying does not always work. That's because what some people think are stupid laws others think are perfectly reasonable. I've explained to you why I think that the ownership of wre...
- by Lear Hepburn - at 2009.11.05 21:26:00
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14. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Wiley Peterson See, that's the thing. There are too many ninja's like Lear who compare themselves to carnivores "preying on" mission runners, when they're more akin to vultures or dung beetles. I can't stand the the ninja sa...
- by Lear Hepburn - at 2009.11.05 18:31:00
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15. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: AnonyTerrorNinja What of people that have handed in their mission and are on the way back to their bookmarks to clean up, only to find some salvager has already gone about his business picking up not only the salvage, but th...
- by Lear Hepburn - at 2009.11.05 10:51:00
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16. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Edited by: Fullmetal Jackass on 04/11/2009 20:26:09 Then be blind all you like. The facts say different then thier current statements. The facts, or your interpretation of them? Quote: This isn...
- by Lear Hepburn - at 2009.11.04 22:09:00
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17. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass No, I still maintain they intended people to be able to salvage without getting griefed. There's a difference. You can maintain it all you like - CCP Incognito says otherwise and, when it comes to design ...
- by Lear Hepburn - at 2009.11.04 20:18:00
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18. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass They never intended ninja salvaging, griefing for free, or concord protection for theft. Well, they do now, and they say they always did: Originally by: CCP Incognito Had a chat with some designer...
- by Lear Hepburn - at 2009.11.04 20:10:00
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19. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Thier fix went to far.[sic] Says greedy old you.
- by Lear Hepburn - at 2009.11.04 20:03:00
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20. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Zahorite You know I really don't care what everyone says. I'll wait until some other better way to exploit other people's work comes along and all the ninja salvager's move on. Until then I'll just keep on blowing up my wrec...
- by Lear Hepburn - at 2009.11.04 19:41:00
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